I know that DW is a strategy game but, after you figure it out the good strategy, it is depressigly banal to win. I still rememeber Civilization 3 games where, at the end of the game, there were still parts of the planet onowned (Ok, we are speaking of really big maps).Īt a Galactic level should be even more evident.Ĭolonization should be more expansive, colonization of non ideal planets even more, low quality not ideal planets should be almost impossible to colonize.įor what we know now terraforming is all but impossible, at least until we crack an utopic/maybe almost magical level of nanotech.Īn abitable planet shold be something exceptional, not a fleeting moment in a clickfeast of colonization spamming.Įven an ideal planets colonization could/should be difficoult and full of surprises.
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